<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Devlog on Parakalix Studios</title><link>https://parakalix.net/devlog/</link><description>Recent content in Devlog on Parakalix Studios</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 15 Oct 2026 12:00:00 +0000</lastBuildDate><atom:link href="https://parakalix.net/devlog/index.xml" rel="self" type="application/rss+xml"/><item><title>The lab agent: alerts with your PC off, changes with a PIN, and installing it from the app</title><link>https://parakalix.net/devlog/control-board-lab-agent/</link><pubDate>Thu, 15 Oct 2026 12:00:00 +0000</pubDate><guid>https://parakalix.net/devlog/control-board-lab-agent/</guid><description>Control Board&amp;rsquo;s optional lab agent can now send your alerts while your PC is off, make the changes you allow, and be installed from the app itself.</description></item><item><title>Stop holds the line, waypoints keep the formation</title><link>https://parakalix.net/devlog/eaw-u-stop-waypoints-stealth-icon/</link><pubDate>Fri, 09 Oct 2026 12:00:00 +0000</pubDate><guid>https://parakalix.net/devlog/eaw-u-stop-waypoints-stealth-icon/</guid><description>Stopped ships now hold together the way the original game&amp;rsquo;s do, waypoints no longer break a formation, and stealth ships show the right ability icon.</description></item><item><title>What's coming in Control Board's next release</title><link>https://parakalix.net/devlog/control-board-next-release/</link><pubDate>Thu, 08 Oct 2026 20:00:00 +0000</pubDate><guid>https://parakalix.net/devlog/control-board-next-release/</guid><description>Quieter alerts, alerts on your phone, hardware health, Docker hosts, UPS status, guided host maintenance and more are built and in testing, along with a first agent that runs in your own lab.</description></item><item><title>Formations, abilities and a simpler Tactical Overview</title><link>https://parakalix.net/devlog/eaw-u-formations-abilities-overview/</link><pubDate>Wed, 07 Oct 2026 12:00:00 +0000</pubDate><guid>https://parakalix.net/devlog/eaw-u-formations-abilities-overview/</guid><description>Fleets keep their formation, abilities switch off when their ship can&amp;rsquo;t use them, and the Tactical Overview draws less, as in Forces of Corruption.</description></item><item><title>Making Control Board fit any setup</title><link>https://parakalix.net/devlog/control-board-any-setup/</link><pubDate>Mon, 05 Oct 2026 12:20:00 +0000</pubDate><guid>https://parakalix.net/devlog/control-board-any-setup/</guid><description>Control Board now adapts its layout to anything from a single server to multiple sites with hundreds of guests, and the network map can measure traffic against your actual link speeds.</description></item><item><title>A playtest range: every new unit on one map, ready in seconds</title><link>https://parakalix.net/devlog/modforge-playtest-range/</link><pubDate>Mon, 05 Oct 2026 12:10:00 +0000</pubDate><guid>https://parakalix.net/devlog/modforge-playtest-range/</guid><description>ModForge now builds a land and space test map that shows every new unit and puts it through walking, firing and destruction lanes, so a mod can be checked in minutes instead of a full match.</description></item><item><title>Abilities, controls and the end of a battle</title><link>https://parakalix.net/devlog/eaw-u-abilities-controls-battle-end/</link><pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate><guid>https://parakalix.net/devlog/eaw-u-abilities-controls-battle-end/</guid><description>A batch of fixes brings EaW U&amp;rsquo;s abilities, mouse controls and reinforcements closer to how Forces of Corruption plays.</description></item><item><title>Welcome to Parakalix Studios</title><link>https://parakalix.net/devlog/welcome/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://parakalix.net/devlog/welcome/</guid><description>Who we are, what we&amp;rsquo;re building, and what this site is for.</description></item></channel></rss>